Kad Träv-mirv (/trɑv/ /mirv/ [skinny] [bay; harbor]) is a temperate Large City located in the Gïtarejé Principality of the Nasdi.
The name Kad Träv-mirv is derived from the Goblin language, as Kad Träv-mirv was founded by Usloz, who was culturaly Gnoll.
Climate
Kad Träv-mirv has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a freezing -22°C (-7°F). Kad Träv-mirv receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Träv-mirv covers an area of nearly 187 km2 (74 mi2), and an average elevation of 2998 m (9835 ft) above sea level.
Overview
Kad Träv-mirv was founded durring the early 13th century in winter of the year 1224, by Usloz. The establishment of Kad Träv-mirv was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kad Träv-mirv's construction back out of the project. Usloz pushed on reguardles, and Kad Träv-mirv was finished, but starts off as a terible place to live.
Kad Träv-mirv was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kad Träv-mirv is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kad Träv-mirv is buildings folow an organic layout of crampt paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Kad Träv-mirv has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Kad Träv-mirv long.
Civic Infrastructure
Kad Träv-mirv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Träv-mirv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Träv-mirv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Träv-mirv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Träv-mirv's parks.
Kad Träv-mirv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Träv-mirv.
Kad Träv-mirv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Träv-mirv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Träv-mirv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Träv-mirv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Träv-mirv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Träv-mirv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Träv-mirv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Träv-mirv's public wards, blessings, and other arcane systems.
Kad Träv-mirv has an Administrative Academy which trains individuals in the administrative arts.
Kad Träv-mirv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Träv-mirv's grid is powered by an arcane means.
Kad Träv-mirv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Träv-mirv has a first rate hospital which caters to anyone in need of long term medical care.
Kad Träv-mirv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Träv-mirv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Träv-mirv's natural decorations nor waterways.
Kad Träv-mirv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Träv-mirv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Träv-mirv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Träv-mirv is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Kad Träv-mirv might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Kad Träv-mirv's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
Due to the actions of local Kami, spring is skipped in Kad Träv-mirv.
The Hellfire Ignis near Kad Träv-mirv are known to be almost tame, such that they can be put to domestic use.
Kad Träv-mirv's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Enchantment energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 78
Farmers: 126
Farm Laborer: 222
Hunters: 148
Milk Maids: 108
Ranchers: 58
Ranch Hands: 118
Shepherds: 113
Farmland: 180858 m2
Cattle and Similar Creatures: 11109
Poultry: 133311
Swine: 8887
Sheep: 444
Goats: 88
Horses, Mounts, and Beasts of Burden: 4443
Craftsmen
Arms and Toolmakers: 92
Blacksmiths: 98
Bookbinders: 57
Buckle-makers: 60
Cabinetmakers: 94
Candlemakers: 158
Carpenters: 141
Clothmakers: 134
Coach and Harness Makers: 48
Coopers: 120
Copper, Brass, Tin, Zinc, and Lead Workers: 60
Copyists: 43
Cutlers: 37
Fabricworkers: 98
Farrier: 269
Furriers: 29
Glassworkers: 138
Gunsmiths: 87
Harness-Makers: 43
Hatters: 91
Hosiery Workers: 31
Jewelers: 49
Leatherwrights: 108
Locksmiths: 43
Matchstick makers: 69
Musical Instrument Makers: 63
Painters, Structures and Fixtures: 54
Paper Workers: 66
Plasterers: 57
Pursemakers: 77
Roofers: 45
Ropemakers: 43
Rugmakers: 41
Saddlers: 80
Scabbardmakers: 91
Scalemakers: 48
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 42
Shoemakers: 41
Soap and Tallow Workers: 145
Tailors: 329
Tanners: 55
Upholsterers: 63
Watchmakers: 57
Weavers: 120
Whitesmiths: 35
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 30
Beer-Sellers: 58
Booksellers: 68
Butchers: 116
Chandlers: 103
Chicken Butchers: 112
Entrepreneurs: 44
Fine Clothiers: 123
Fishmongers: 116
Florists: 26
Potion Sellers: 77
Resellers: 193
Spice Merchants: 62
Wine-sellers: 87
Wheelwright: 69
Woodsellers: 42
Service workers
Bakers: 222
Barbers: 174
Coachmen: 67
Cooks: 170
Doctors: 97
Gamekeepers: 69
Grooms: 38
Hairdressers: 138
Healers: 118
Housekeepers: 138
Housemaids: 211
House Stewards: 134
Inns: 42
Laundry maids: 82
Maidservants: 153
Nursery Maids: 83
Pastrycooks: 138
Restaurateur: 177
Tavern Keepers: 193
Specialized Laborer
Ashworkers: 62
Bleachers: 40
Chemical Workers: 25
Coal Heavers: 94
In-Town Couriers: 92
Long Haul Couriers: 98
Dockyard Workers: 90
Gas Workers: 21
Hay Merchants: 36
Leech Collectors: 118
Millers: 103
Miners: 103
Oilmen and Polishers: 67
Postmen: 90
Pure Finder: 60
Skinners: 130
Sugar Refiners: 25
Tosher: 72
Warehousemen: 138
Watercarriers: 97
Watermen, Bargemen, etc.: 116
Skilled Laborers
Accountants: 60
Alchemist: 63
Clerk: 88
Dentists: 43
Educators: 132
Engineers: 62
Gardeners: 47
Mages: 33
Plumbers: 46
Pharmacist: 53
Professors: 19
Scientists: 31
Wizards: 19
Civil Servants
Adventurers: 43
Bankers: 62
Civil Clerks: 100
Civic Iudex: 48
Consultants: 28
Exorcist: 96
Fixers: 52
Kami Clerk: 87
Landlords: 91
Lawyers: 51
Legend Keepers: 75
Militia Officers: 444
Monks, Monastic: 143
Monks, Civic: 143
Historian, Oral: 98
Historian, Textual: 52
Policemen, Sheriffs, etc.: 100
Priests: 170
Rangers: 60
Rat Catchers: 67
Scholars: 72
Spiritualist: 79
Slayers: 25
Storytellers: 150
Military Officers: 158
Cottage Industries
Brewers: 123
Comfort Services: 148
Enchanters: 49
Herbalists: 48
Jaminators: 143
Needleworkers: 148
Potters: 72
Preserve Makers: 130
Quilters: 64
Seamsters: 246
Spinners: 148
Tinker: 49
Weaver: 108
Artists
Actors: 45
Architects: 17
Bards: 68
Costumers: 27
Dancers: 54
Drafters: 28
Engravers: 36
Fine Furniture Carpenters: 21
Glaziers: 47
Inlayers: 43
Musicians: 116
Painters, Art: 23
Playwrights: 46
Sculptors, Art: 38
Wood Carvers: 143
Writers: 134
Produce Industries
Butter Churners: 158
Canners: 130
Cheesmakers: 148
Ice Merchants: 20
Millers: 88
Picklers: 75
Smokers: 54
Stockmakers: 51
Tobacconists: 68
Tallowmakers: 98
16589 of Kad Träv-mirv's population work within a Foundational Occupation.
893 work in Agriculture
3777 work as Craftsmen
1356 work as Merchants
2444 work as Service Workers
1677 work as General Laborers
696 work as Skilled Laborers
2494 work as Civil Servants
1476 work in Cottage Industries
886 work as Artists
890 work in Produce Industries
25182 of Kad Träv-mirv's population do not work in a formal occupation, but do contribute to the local economy. 2666 (6%) are noncontributers.
Points of Interest
Due to a magical anomaly, Kad Träv-mirv is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Kad Träv-mirv was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kad Träv-mirv lost 197 people, 361 livestock, and 84 buildings. The conflict ended after roughly 104, when members of Kad Träv-mirv's militia enacted an operation to rescue a particular solgiers group from the enemy. The operation was complicated by freezing cold, such that the troops suffered frostbite. The conflict ended with pitched battle between both forces, which ended in a stalemate for Kad Träv-mirv's forces. The war is remembered in legend by Kad Träv-mirv's bards, historians, and legend keepers.